Abh (first draft)
Average Height: 5'5" - 6'1" (165 - 185 dagh)Ability Scores: +2 Intelligence, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Baronh (takes the place of Common in this setting)
Skill Bonuses: +2 Arcana, +2 History
Abh Education: You gain training in two additional skills selected from the skill list in chapter 5 of the 4e Player's Handbook.
Froch (Sensory Organ): You may search for secret doors as a standard action, instead of taking a full minute, with no penalty. In addition, you may take the Blind-Fight feat at paragon tier instead of epic tier, as long as you meet its other prerequisites.
Immortal Origin: You are considered an "immortal", a native of the Astral Sea, for purposes of effects that relate to creature origin. This does not grant actual immortality.
Hmm. So the above transcription of the Abh is shiny in places, but underpowered overall: they gain a slight edge as wizards or warlords, like the eladrin, but no tertiary class. The secret doors trick, while possibly attractive to grognards, isn't actually much help: secret doors are likely to be very rare in this setting. Immortal Origin is worth exactly nothing, at least right now — the only extant creature-origin-dependent effect appears to be the Magic Circle ritual.
The Blind-Fight bit can take a bit of the sting out of fighting invisible melee enemies, but it won't help you for at least ten levels; and there's a good possibility that astral combat will be mostly long-range anyway, rendering it useless. It could be dropped and replaced with a bonus to detect invisible creatures or the like if this is the case, or even just given outright.
A better option would be to give the Abh some navigational trick while in the Astral Sea — e.g., the daily power of a sextant of the planes, or somesuch — or a vehicular combat skill. (Although right now there are no particular rules concerning ship-to-ship combat or vehicle maneuvering, and it is possible that there never will be.)
... in fact, as written, except for the highly conditionally useful Blind-Fight bit, the Abh have no abilities useful in combat, much less any actual combat-usable power like, oh, every other race has. (Even humans get an extra at-will from their class.) This fits ill in 4e; honestly, you're probably better off using the stats for eladrin, elves, or githzerai, possibly with a stat-and-bonuses swap than that.
I'll have to think about this.
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