Tuesday, December 30, 2008

The Astral Empire: The Abh (take 2)

(Disclaimer: the Abh are ultimately the work of Hiroyuki Morioka. This adaptation to the fourth edition of Dungeons and Dragons deviates significantly from the original — seriously, this is just me thinking out loud.)

Abh (second draft)

Average Height: 5'5" - 6'1" (165 - 185 dagh)
Ability Scores: +2 Intelligence, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Baronh, Supernal
Skill Bonuses: +2 Arcana, +2 Perception
Abh Education: You gain training in one additional skill selected from the skill list in chapter 5 of the 4e Player's Handbook.
Froch (Sensory Organ): You may search for secret doors as a standard action, instead of taking a full minute, with no penalty.
Immortal Origin: You are considered an "immortal", a native of the Astral Sea, for purposes of effects that relate to creature origin. This does not grant actual immortality.
Force Majeure: You may use force majeure as an encounter power.

Force MajeureAbh Racial Power
You grit your teeth and concentrate for a moment, and a pulse of force sweeps out and away from you.
EncounterForce, Psionic
Minor ActionClose Blast 1 per tier
Attack: Score + (2 per tier) vs. Reflex
Target: All creatures in range
Hit: 1d4 per tier + Charisma modifier damage.
Secondary Target: Any creatures hit by the initial attack.
Secondary Attack: Score + (2 per tier) vs. Fortitude
Hit: You push each target up to 3 squares.
Miss: You may push each target one square.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power’s other effects.


... I'll explain and second-guess my design decisions in a later post; formatting that power took too long, and I'm still not satisfied with it.

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